Sunday, April 1, 2012

HAT explained

Human Animotional Technology merges the use of virtual reality video gaming with the science of human emotions. The goal is to identify what a student instinctively focuses on when navigating a virtual world that does not have a goal of a high score. Scoring only provided subjective data that guides a student into an area of study, exposing them to an unlimited range of experiences that will assist in providing a more purposeful adult.

In each scenario, students are exposed to ethical dilemmas, creative thinking and analytical as well as logical problem solving scenarios.

Additionally, children are exposed to other languages, up to three at a time and the focus is narrowed based on the child ability to comprehend and retain the dialect. Parents may also request their child be exposed to their ethnic language as well, making the possibility of learning a new language go well beyond just

This model combines classroom instruction with cyber schooling and virtual experiences.

Class room instruction will always be necessary, however as technology advances, students are able to learn more effectively through computer based learning than in actual classrooms. However, classroom instruction will be invaluable to providing a real life situation in which the students will learn face to face communication skills, life skills (budgeting, life economics with money and time) emotional wellbeing instruction, physical education and sympathetic training.

Class room instruction will also be invaluable for providing feedback to computer based learning. Classroom instruction will also be necessary application of information learned virtually.

Students will also discontinue being classified by grade and will not be limited to structural advancement through classes. Instead students will be committed to four years with an additional year for advanced placement testing. Students may test out of any subject at any time or may opt out of one area to gain exposure to another more specific to their interest.

Social clubs will also be a necessity, and will contain a set number of students from several areas of interest. Each social club will be presented to various community service projects. Some of these projects may include physical labor in the community to working toward creative solutions in the local community. Other clubs may be involved in more research based projects tasked to measuring the effectiveness of various programs in the area. Other clubs will be tasked to a more emotional side of community service, working at local hospitals, nursing homes and schools. Students will be monitored by a mentor through the projects, helping to identify the areas in which students need to develop more thoroughly. This feedback will be brought to a review committee who will determine at what level the student should be exposed to a scenario in their virtual experience.



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